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💡 Learn more about the single threaded architecture of node here Therefore if we have to download 10 files each 1 gigabyte in size and each requiring about 3 mins to download then with a single process we will have to wait for 10 x 3 = 30 minutes for the task to finish. It can only execute one process at a time. You see Node.js in its core is a single-threaded system. However, if you have to download multiple large files things start to get complicated. In this next part, we will dive deep into some of the advanced concepts.
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The method launch(options) is just a slightly changed puppeteer launch function to start puppeteer in headful mode with this extension.Const browser = await puppeteer. videoConstraints: įor a detailed documentation of the mimeType, audioBitsPerSecond, videoBitsPerSecond, bitsPerSecond, frameSize properties have a look at the HTML5 MediaRecorder Options and for the videoConstraints and audioConstraints properties have a look at the MediaTrackConstraints. If this is specified along with one or the other of the above properties, this will be used for the one that isn't specified.įrameSize?: number // The number of milliseconds to record into each packet. This can be specified instead of the above two properties.
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VideoBitsPerSecond?: number // The chosen bitrate for the video component of the media.īitsPerSecond?: number // The chosen bitrate for the audio and video components of the media. "audio/webm" or "video/webm"ĪudioBitsPerSecond?: number // The chosen bitrate for the audio component of the media. MimeType?: string // optional mime type of the stream, e.g. Video: boolean // whether or not to enable video Audio: boolean // whether or not to enable audio
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